In addition to reloading after each shot or on demand, switching weapons also entails a reload. Hold states are also present, so you'll have to take advantage of that low refire delay manually. Firing two barrels at once also deals bonus damage at point-blank range. You also actually have to have both barrels loaded for this, if you use the altfire with only one shell loaded it will act just as if you hit fire. Altfire will fire both barrels at once like you're used to, though this comes at the cost of increased spread and recoil. You can fire them off in fairly quick succession, reloading automatically when they're empty, and can reload a half-empty shotgun manually if you bind that key. You start off with some buckshot and both barrels loaded, with your alternate ammo being used to track how many shells have been loaded currently. However, the real meat of the mod is the shotgun. They can be up to 5x as powerful with the right powerup as is normal. Your fists have some basic fleshing out and rebalancing compared to vanilla, with primary being 10-30 damage, and altfire being a slightly faster right jab that deals the average damage comparable to vanilla (5-15 vs 2-20). As it does not replace monsters however, it can readily be used with the Brutal Doom Monsters Only mod, Ketchup, or other mods that alter monsters.Īs mentioned, you start off with just your bare fists and a shotgun (in code terms, technically 7 weapons in total), and that's all you'll need. Submission to Doomworld may follow one of these days.Īs this is a replacement for playerclass, weapons, and some item spawns, this means it will not be compatible with mods like Brutal Doom that also affect playerclass and weapons. Things start off about consistent with the vanilla super shotgun in terms of raw damage (10 pellets a shot), with later ammo types offering both more firepower and more options. To add a bit more depth to it, your basic shotgun fires off a single barrel instead of both like the vanilla super shotgun, with the altfire dealing out both barrels if available. Switching weapons instead changes out what type of shell is loaded into them, smoothly swapping between them with the same animation used in reloading. The basic concept is, instead of an assortment of weapons, the only weapon you'll ever need is a simple double-barreled shotgun (and your fists, if you're so inclined). This is a playerclass and weapon replacement mod, compatible with Doom 1, 2, Final Doom, Chex Quest, and Heretic.
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